INSIDE CALL OF DUTY: MODERN WARFARE 4 VAULT EDITION
Three fronts for the Vault loadout
Vault adds operator and weapon items around the same three-part game found in Standard. The modes ask for different kinds of commitment: follow a scripted military story, improve through competitive matches or risk a loadout on an extraction run. The extra package does not replace those core experiences.
Campaign
Follow a conflict from the front line to covert operations. Private Park's South Korean squad faces an invasion while Captain Price works outside the system. Missions move between trench fighting, urban encounters, chases and night raids in locations including Korea, New York, Paris and Mumbai. These shifts give the authored story a broader range than a single recurring battlefield.
Multiplayer
Build precision through repeated competitive matches. The multiplayer combines new 6v6 maps with larger spaces for infantry and vehicles. Aiming, weapon handling, stance and sound form part of the gunplay system, making how you read an engagement important alongside movement. It is the mode built around improving a loadout and decisions over a succession of matches.
DMZ
Choose what to secure and when to extract. Deploy alone or with a squad into contested territory to recover military technology and supplies. Objectives, other players and the equipment you carry create competing pressures during a run. You can fight, negotiate or avoid a confrontation, but the value of an expedition depends on getting out with what matters.