INSIDE CLAIR OBSCUR: EXPEDITION 33
An expedition with one year left
Each year the Paintress marks an age whose people will disappear. Gustave, Maelle and their companions leave Lumière to end that cycle, traveling through a world inspired by Belle Époque France and following the traces of earlier expeditions.
Defend while the enemy takes a turn
Timed dodges and parries keep defense active. Combat follows a turn-based structure, but an enemy attack still asks for your attention. Dodging, parrying and countering use real-time inputs, so a strong plan works alongside learning an opponent's rhythm rather than replacing it.
Build a party, then execute the attack
Abilities and timing both affect offense. Each expeditioner has a distinct role and tools to develop into a build. During attacks, rhythm-based inputs and free aiming add another layer, including the chance to target weak points rather than selecting a command and waiting for it to finish.
Follow what the previous expeditions left
Exploration connects the world to the party's mission. Hidden quests and secrets appear among places such as the Island of Visages and the Forgotten Battlefield. New companions can open additional travel methods, giving discoveries a role in how far the party can reach.