INSIDE THE ALTERS
One survivor, several possible lives
Jan Dolski survives a failed expedition but cannot operate his mobile base alone. Rapidium lets him create alternate selves shaped by different decisions in his past, turning the need for a crew into a personal problem.
Create a crew of Alters
Create alternate Jans whose histories unlock different skills. Use the base's quantum computer to examine paths Jan could have taken, then bring those alternatives into existence. Their skills help run the mission, but their personalities and emotional needs create friction. The crew cannot be treated as interchangeable workers.
Plan around a hostile planet
Time surface trips around resources, anomalies and radiation. Leave the base to find metals, organics and other resources while avoiding anomalies and the sun's radiation. Daily planning affects how safely you can gather what the base needs. Staying outside too long carries a cost beyond simply delaying construction.
Build while managing relationships
Balance base modules and mission items against Alters' needs. Spend materials on modules such as a Research Lab or Social Room, or on equipment that advances the mission. Items for individual Alters compete with tools such as detectors and filters. Those decisions affect relationships and contribute to the story's branching outcomes.